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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
5
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Posted - 2013.08.01 18:59:00 -
[1] - Quote
At the frigate level I'll gladly take that buff for my Rifter but ... Incursus, LOL?
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Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
5
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Posted - 2013.08.01 19:57:00 -
[2] - Quote
Sergeant Acht Scultz wrote: ANd actually don't think incursus will be op in any form or shape, eve is not about 1v1 but players vs other players, solo pvp is not and is not an argument of balance in an MMO daring to call it self an MMO.
That's why they didn't change the Incursus rep bonus when they introduced the SAAR right? It is a *meta* change, it will change all ships that use them, ships with armor rep bonus will benefit more than the others, some ships with a rep bonus may need this change, Incursus is not one of them.
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Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
7
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Posted - 2013.08.05 12:17:00 -
[3] - Quote
Tobias Hareka wrote:Veshta Yoshida wrote:What ship other than an identical ship will be able to defeat the Incursus for instance? Only option is to bring neuts, an option that doesn't even exist where ASBs are involved. Why Incursus pilot is using ASB?
You didn't understood what she said. Band Aids break, period. ASB was an example, is not applicable to Incursus.
With some exceptions. almost nobody uses regular shield boosters anymore because of ASB (my experience is only in Frigs). The problem is not the Armor repairer buff itself, I think it's a needed buff at least to the small armor reps, the problem is the fact that there are some ships that clearly do NOT need that buff, and here is where enters the Incursus, blasters and rails (damn rails).
And of course you will always have people saying that balance 1vs1 do not matter in a mmo, that it is perfectly fine that some ships stomp the others within the same class, that they are objective and only think in the greater good of the game, when the truth is that they are simply trying to pull things the way they prefer for the ships and weapon systems they like. We all do it in one way or the other, even if the only thing we want is something close to *balance* (utopia). Damn, I do it for my Rifters. :-) |

Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
7
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Posted - 2013.08.07 18:16:00 -
[4] - Quote
Usually dual rep Incursus do have a cap booster, problem is not the dual rep incursus, you can always get out from that fight since they don't carry a web.
Single rep Incursus is already very good, it is fast in their class, hits very hard with blasters or rails, and now it tanks like a boss. I understand that this is just a collateral effect since the buffs to armor reps are very welcome, but I wouldn't be surprised to see way more incursus flying around after the next patch.
And the blue ones know it, that's why they nerfed the ship bonus when SAAR was deployed in game. |

Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
7
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Posted - 2013.08.15 12:24:00 -
[5] - Quote
Mournful Conciousness wrote:[quote=Veshta Yoshida] I have no problem with gallente being OP at close range brawling, minmatar being OP at edge-of-disruptor-range skirmishing, amarr being OP at mid-range fleet work and caldari being OP at slinging missiles from beyond the edge of lock range.
This is not happening at the frigate level. The damage barrage is able to put at scram range is easily denied by the rep power of the incursus, it will be worse after 1.1, while the damage null is putting out is not easily repaired. Also the only T1 frig with a falloff bonus is a galente frig. It would be great if it worked like you wrote, but it doesn't.
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Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
8
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Posted - 2013.08.21 11:00:00 -
[6] - Quote
elitatwo wrote: That active armor rep Incursus will still explode if an artillery fit Rupture enters the vincinity and presses "fire" on her. Or will cap out rapidly if a well flown kiting Kestrel keeps her range. So in what phantasy world would that be op?
Really? An arty rupture, that's the way you measure it? And a slow ass kessie? It's the combination that is powerfull, Incursus is already a fast ship, with very good damage with blasters or rails, nice projection, and a very good tank. All frigs that armor tank will benefit from this changes, but Incursus thanks to his armor rep bonus will benefit more. Do you really think that incursus, of all frigates, needs this extra buff?
I understand that this is a meta change, but other meta changes always brought minor touches to certain ships, this time there isn't any. What happened since the introduction of AAR? Too much to do? No time to think in possible consequences? Just put it live and will see what happens in a year or two with the excuse that we're waiting for the meta to settle in a game of constant meta changes? If you are tired, just get some vacations and slow down a bit guys.
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Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
10
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Posted - 2013.08.21 17:45:00 -
[7] - Quote
Naomi Anthar wrote: I will go even further - i think other ships may benefit from this change even more. Story is simple - if you wasn't able to outbrawl incu before - you won't be able after this change. And if you was able to kite him to death before at scram range - you will still be doing this bro
Some ships will have to use a neut/or drop a plate/or use 2 webs to kill a standart incursus, while incursus will not have to do nothing to kill most standart fitted ships. Let's not even talk about rails who do not fit a plate.
I'm very rifter biased as you know :-P Let's see how it goes after the update, really hope you're right.
OBS: Not plated, only 2 Combat frigates are faster than incursus, rifter and breacher. Attack frigates are all faster than the Incursus of course. |
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